#include <GL/glfw.h>
#include <stdlib.h>
#include <iostream>

#ifndef GAMEINIT_H
#define GAMEINIT_H


class GameInit
{
    public:
        GameInit();
        virtual ~GameInit();

        int g_WindowHeight;
        int g_WindowWidth;

        int CreateGameWindow();
    protected:
    private:
};

#endif // GAMEINIT_H
